![]() ![]() ![]() This month Jessica (our talented studio head and composer) went to Air Studios to work with a world class team of musicians and engineers and came out with a soundtrack that is going to be one of the highlights of game music this year (actually, I think it’s better than that, it’s one of the best game soundtracks ever created). Small adjustments to things like audio volume, or the area boundaries of ambient or procedural sound, can have an impact on the emotional tone of a space or moment, which has a knock-on effect to things like pacing or the interpretation of a story beat. Rotating a prop by a few degrees can make a dramatic difference to how you navigate a space, or the likelihood of encouraging an area to be explored in more detail. Late tweaks to design, signposting, player flow, discovery - this is all still happening. There’s always something that can be improved. Everyone’s time is split between chewing through bugs and carving out time for as much polish and finesse as we can. ![]()
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